The final game only lets the player be Duke Nukem, but the player can customize his headgear, shades, and shirt color. All the code does is initialize the game mode.īoth prototypes let the player customize their character to look like various characters seen in the campaign, such as various EDF Soldiers, friendly male NPCs, or Pigcops. This game mode was completely removed from the final game.īoth prototypes contain barebone code for a Last Man Standing mode. This one defines how players gain credits: winning teams would get two credits per win, while losing teams would get 1 credit per loss. It uses the same class system that Team Dukematch does. The defending team wins by either defusing the bomb once it has been planted or depleting the attacking team’s respawns. The attacking team wins by either having the bomb go off or depleting the defending team’s respawns. Unlike Counter-Strike, players could respawn as long as their score is greater than 0. A member of the attacking team would be given a bomb and have to plant it, while the defending team would have to stop them from doing so. At the start of the match, players would be split into an attacking or defending team. It cannot be selected as a game mode when starting a server.īased on the code, it would play a lot like Counter-Strike’s bomb defusal mode. Intro text that appears when first joining a Team Dukematch game.īug Hunt - Plant/Disarm the Bomb is a game mode that appears in both prototype’s files, but not in the final game. Oddly, the August 2001 prototype does not recognize the only Team Dukematch map that is playable in the October 2001 build when setting up a Team Dukematch server. The final game turns it into a team-based deathmatch without classes. The code does not define how credits are gained, though. Players start as the Grunt class, but can pick new classes with credits. Instead of letting players use weapons and items scattered throughout the level, players are instead forced to use defined classes. Team Dukematch splits the players into two teams, Human and Bug. This mode appears in the final game as well. There is also code for Last Man Standing and a unique game mode called Bug Hunt - Plant/Disarm the Bomb.ĭNF 2001 lacks the Capture the Babe and Hail to the King modes seen in the final game.ĭukematch is your typical deathmatch. Out of the box, both prototypes support Dukematch and Team Dukematch. 14 Item respawn icons and item respawning.
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